The models for Red Death were meant to be a gothic twist on modern office objects, this lead to a lot of fun extra detailing on a lot of models to give it that extra push into the gothic era.
Masque of Red Death is a 3D puzzle platformer based off of the short story of the same name by Edgar Allen Poe. Masque of Red Death follows a CEO whose life flashes before his eyes as he runs through a surrealist office building in an attempt to escape the inevitable, Death himself.
I was responsible for creating environment concept art in Photoshop, modeling in-game assets in Autodesk Maya, as well as lighting the game in Unreal Engine 5
